/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2022 - Raw Material Software Limited

   JUCE is an open source library subject to commercial or open-source
   licensing.

   By using JUCE, you agree to the terms of both the JUCE 7 End-User License
   Agreement and JUCE Privacy Policy.

   End User License Agreement: www.juce.com/juce-7-licence
   Privacy Policy: www.juce.com/juce-privacy-policy

   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).

   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.

  ==============================================================================
*/

namespace juce::detail
{

class MouseInputSourceImpl    : private AsyncUpdater
{
public:
    using SH = ScalingHelpers;

    MouseInputSourceImpl (int i, MouseInputSource::InputSourceType type)
        : index (i),
          inputType (type)
    {}

    //==============================================================================
    bool isDragging() const noexcept
    {
        return buttonState.isAnyMouseButtonDown();
    }

    Component* getComponentUnderMouse() const noexcept
    {
        return componentUnderMouse.get();
    }

    ModifierKeys getCurrentModifiers() const noexcept
    {
        return ModifierKeys::currentModifiers
                .withoutMouseButtons()
                .withFlags (buttonState.getRawFlags());
    }

    ComponentPeer* getPeer() noexcept
    {
        if (! ComponentPeer::isValidPeer (lastPeer))
            lastPeer = nullptr;

        return lastPeer;
    }

    static Component* findComponentAt (Point<float> screenPos, ComponentPeer* peer)
    {
        if (! ComponentPeer::isValidPeer (peer))
            return nullptr;

        auto relativePos = SH::unscaledScreenPosToScaled (peer->getComponent(),
                                                          peer->globalToLocal (screenPos));
        auto& comp = peer->getComponent();

        // (the contains() call is needed to test for overlapping desktop windows)
        if (comp.contains (relativePos))
            return comp.getComponentAt (relativePos);

        return nullptr;
    }

    Point<float> getScreenPosition() const noexcept
    {
        // This needs to return the live position if possible, but it mustn't update the lastScreenPos
        // value, because that can cause continuity problems.
        return SH::unscaledScreenPosToScaled (getRawScreenPosition());
    }

    Point<float> getRawScreenPosition() const noexcept
    {
        return unboundedMouseOffset + (inputType != MouseInputSource::InputSourceType::touch ? MouseInputSource::getCurrentRawMousePosition()
                                                                                             : lastPointerState.position);
    }

    void setScreenPosition (Point<float> p)
    {
        MouseInputSource::setRawMousePosition (SH::scaledScreenPosToUnscaled (p));
    }

    //==============================================================================
   #if JUCE_DUMP_MOUSE_EVENTS
    #define JUCE_MOUSE_EVENT_DBG(desc, screenPos)   DBG ("Mouse " << desc << " #" << index \
                                                    << ": " << SH::screenPosToLocalPos (comp, screenPos).toString() \
                                                    << " - Comp: " << String::toHexString ((pointer_sized_int) &comp));
   #else
    #define JUCE_MOUSE_EVENT_DBG(desc, screenPos)
   #endif

    void sendMouseEnter (Component& comp, const detail::PointerState& pointerState, Time time)
    {
        JUCE_MOUSE_EVENT_DBG ("enter", pointerState.position)
        comp.internalMouseEnter (MouseInputSource (this),
                                 SH::screenPosToLocalPos (comp, pointerState.position),
                                 time);
    }

    void sendMouseExit (Component& comp, const detail::PointerState& pointerState, Time time)
    {
        JUCE_MOUSE_EVENT_DBG ("exit", pointerState.position)
        comp.internalMouseExit (MouseInputSource (this),
                                SH::screenPosToLocalPos (comp, pointerState.position),
                                time);
    }

    void sendMouseMove (Component& comp, const detail::PointerState& pointerState, Time time)
    {
        JUCE_MOUSE_EVENT_DBG ("move", pointerState.position)
        comp.internalMouseMove (MouseInputSource (this),
                                SH::screenPosToLocalPos (comp, pointerState.position),
                                time);
    }

    void sendMouseDown (Component& comp, const detail::PointerState& pointerState, Time time)
    {
        JUCE_MOUSE_EVENT_DBG ("down", pointerState.position)
        comp.internalMouseDown (MouseInputSource (this),
                                pointerState.withPosition (SH::screenPosToLocalPos (comp, pointerState.position)),
                                time);
    }

    void sendMouseDrag (Component& comp, const detail::PointerState& pointerState, Time time)
    {
        JUCE_MOUSE_EVENT_DBG ("drag", pointerState.position)
        comp.internalMouseDrag (MouseInputSource (this),
                                pointerState.withPosition (SH::screenPosToLocalPos (comp, pointerState.position)),
                                time);
    }

    void sendMouseUp (Component& comp, const detail::PointerState& pointerState, Time time, ModifierKeys oldMods)
    {
        JUCE_MOUSE_EVENT_DBG ("up", pointerState.position)
        comp.internalMouseUp (MouseInputSource (this),
                              pointerState.withPosition (SH::screenPosToLocalPos (comp, pointerState.position)),
                              time,
                              oldMods);
    }

    void sendMouseWheel (Component& comp, Point<float> screenPos, Time time, const MouseWheelDetails& wheel)
    {
        JUCE_MOUSE_EVENT_DBG ("wheel", screenPos)
        comp.internalMouseWheel (MouseInputSource (this),
                                 SH::screenPosToLocalPos (comp, screenPos),
                                 time,
                                 wheel);
    }

    void sendMagnifyGesture (Component& comp, Point<float> screenPos, Time time, float amount)
    {
        JUCE_MOUSE_EVENT_DBG ("magnify", screenPos)
        comp.internalMagnifyGesture (MouseInputSource (this),
                                     SH::screenPosToLocalPos (comp, screenPos),
                                     time,
                                     amount);
    }

    #undef JUCE_MOUSE_EVENT_DBG

    //==============================================================================
    // (returns true if the button change caused a modal event loop)
    bool setButtons (const detail::PointerState& pointerState, Time time, ModifierKeys newButtonState)
    {
        if (buttonState == newButtonState)
            return false;

        // (avoid sending a spurious mouse-drag when we receive a mouse-up)
        if (! (isDragging() && ! newButtonState.isAnyMouseButtonDown()))
            setPointerState (pointerState, time, false);

        // (ignore secondary clicks when there's already a button down)
        if (buttonState.isAnyMouseButtonDown() == newButtonState.isAnyMouseButtonDown())
        {
            buttonState = newButtonState;
            return false;
        }

        auto lastCounter = mouseEventCounter;

        if (buttonState.isAnyMouseButtonDown())
        {
            if (auto* current = getComponentUnderMouse())
            {
                auto oldMods = getCurrentModifiers();
                buttonState = newButtonState; // must change this before calling sendMouseUp, in case it runs a modal loop

                sendMouseUp (*current, pointerState.withPositionOffset (unboundedMouseOffset), time, oldMods);

                if (lastCounter != mouseEventCounter)
                    return true; // if a modal loop happened, then newButtonState is no longer valid.
            }

            enableUnboundedMouseMovement (false, false);
        }

        buttonState = newButtonState;

        if (buttonState.isAnyMouseButtonDown())
        {
            Desktop::getInstance().incrementMouseClickCounter();

            if (auto* current = getComponentUnderMouse())
            {
                registerMouseDown (pointerState.position, time, *current, buttonState,
                                   inputType == MouseInputSource::InputSourceType::touch);
                sendMouseDown (*current, pointerState, time);
            }
        }

        return lastCounter != mouseEventCounter;
    }

    void setComponentUnderMouse (Component* newComponent, const detail::PointerState& pointerState, Time time)
    {
        auto* current = getComponentUnderMouse();

        if (newComponent != current)
        {
            WeakReference<Component> safeNewComp (newComponent);
            auto originalButtonState = buttonState;

            if (current != nullptr)
            {
                WeakReference<Component> safeOldComp (current);
                setButtons (pointerState, time, ModifierKeys());

                if (auto oldComp = safeOldComp.get())
                {
                    componentUnderMouse = safeNewComp;
                    sendMouseExit (*oldComp, pointerState, time);
                }

                buttonState = originalButtonState;
            }

            componentUnderMouse = safeNewComp.get();
            current = safeNewComp.get();

            if (current != nullptr)
                sendMouseEnter (*current, pointerState, time);

            revealCursor (false);
            setButtons (pointerState, time, originalButtonState);
        }
    }

    void setPeer (ComponentPeer& newPeer, const detail::PointerState& pointerState, Time time)
    {
        if (&newPeer != lastPeer && (   findComponentAt (pointerState.position, &newPeer) != nullptr
                                        || findComponentAt (pointerState.position, lastPeer) == nullptr))
        {
            setComponentUnderMouse (nullptr, pointerState, time);
            lastPeer = &newPeer;
            setComponentUnderMouse (findComponentAt (pointerState.position, getPeer()), pointerState, time);
        }
    }

    void setPointerState (const detail::PointerState& newPointerState, Time time, bool forceUpdate)
    {
        const auto& newScreenPos = newPointerState.position;

        if (! isDragging())
            setComponentUnderMouse (findComponentAt (newScreenPos, getPeer()), newPointerState, time);

        if ((newPointerState != lastPointerState) || forceUpdate)
        {
            cancelPendingUpdate();

            lastPointerState = newPointerState;

            if (auto* current = getComponentUnderMouse())
            {
                if (isDragging())
                {
                    registerMouseDrag (newScreenPos);
                    sendMouseDrag (*current, newPointerState.withPositionOffset (unboundedMouseOffset), time);

                    if (isUnboundedMouseModeOn)
                        handleUnboundedDrag (*current);
                }
                else
                {
                    sendMouseMove (*current, newPointerState, time);
                }
            }

            revealCursor (false);
        }
    }

    //==============================================================================
    void handleEvent (ComponentPeer& newPeer, Point<float> positionWithinPeer, Time time,
                      const ModifierKeys newMods, float newPressure, float newOrientation, PenDetails pen)
    {
        lastTime = time;
        ++mouseEventCounter;
        const auto pointerState = detail::PointerState().withPosition (newPeer.localToGlobal (positionWithinPeer))
                                                        .withPressure (newPressure)
                                                        .withOrientation (newOrientation)
                                                        .withRotation (MouseInputSource::defaultRotation)
                                                        .withTiltX (pen.tiltX)
                                                        .withTiltY (pen.tiltY);

        if (isDragging() && newMods.isAnyMouseButtonDown())
        {
            setPointerState (pointerState, time, false);
        }
        else
        {
            setPeer (newPeer, pointerState, time);

            if (auto* peer = getPeer())
            {
                if (setButtons (pointerState, time, newMods))
                    return; // some modal events have been dispatched, so the current event is now out-of-date

                peer = getPeer();

                if (peer != nullptr)
                    setPointerState (pointerState, time, false);
            }
        }
    }

    Component* getTargetForGesture (ComponentPeer& peer, Point<float> positionWithinPeer,
                                    Time time, Point<float>& screenPos)
    {
        lastTime = time;
        ++mouseEventCounter;

        screenPos = peer.localToGlobal (positionWithinPeer);
        const auto pointerState = lastPointerState.withPosition (screenPos);
        setPeer (peer, pointerState, time);
        setPointerState (pointerState, time, false);
        triggerFakeMove();

        return getComponentUnderMouse();
    }

    void handleWheel (ComponentPeer& peer, Point<float> positionWithinPeer,
                      Time time, const MouseWheelDetails& wheel)
    {
        Desktop::getInstance().incrementMouseWheelCounter();
        Point<float> screenPos;

        // This will make sure that when the wheel spins in its inertial phase, any events
        // continue to be sent to the last component that the mouse was over when it was being
        // actively controlled by the user. This avoids confusion when scrolling through nested
        // scrollable components.
        if (lastNonInertialWheelTarget == nullptr || ! wheel.isInertial)
            lastNonInertialWheelTarget = getTargetForGesture (peer, positionWithinPeer, time, screenPos);
        else
            screenPos = peer.localToGlobal (positionWithinPeer);

        if (auto target = lastNonInertialWheelTarget.get())
            sendMouseWheel (*target, screenPos, time, wheel);
    }

    void handleMagnifyGesture (ComponentPeer& peer, Point<float> positionWithinPeer,
                               Time time, const float scaleFactor)
    {
        Point<float> screenPos;

        if (auto* current = getTargetForGesture (peer, positionWithinPeer, time, screenPos))
            sendMagnifyGesture (*current, screenPos, time, scaleFactor);
    }

    //==============================================================================
    Time getLastMouseDownTime() const noexcept
    {
        return mouseDowns[0].time;
    }

    Point<float> getLastMouseDownPosition() const noexcept
    {
        return SH::unscaledScreenPosToScaled (mouseDowns[0].position);
    }

    int getNumberOfMultipleClicks() const noexcept
    {
        int numClicks = 1;

        if (! isLongPressOrDrag())
        {
            for (int i = 1; i < numElementsInArray (mouseDowns); ++i)
            {
                if (mouseDowns[0].canBePartOfMultipleClickWith (mouseDowns[i], MouseEvent::getDoubleClickTimeout() * jmin (i, 2)))
                    ++numClicks;
                else
                    break;
            }
        }

        return numClicks;
    }

    bool isLongPressOrDrag() const noexcept
    {
        return movedSignificantly ||
               lastTime > (mouseDowns[0].time + RelativeTime::milliseconds (300));
    }

    bool hasMovedSignificantlySincePressed() const noexcept
    {
        return movedSignificantly;
    }

    // Deprecated method
    bool hasMouseMovedSignificantlySincePressed() const noexcept
    {
        return isLongPressOrDrag();
    }

    //==============================================================================
    void triggerFakeMove()
    {
        triggerAsyncUpdate();
    }

    void handleAsyncUpdate() override
    {
        setPointerState (lastPointerState,
                         jmax (lastTime, Time::getCurrentTime()), true);
    }

    //==============================================================================
    void enableUnboundedMouseMovement (bool enable, bool keepCursorVisibleUntilOffscreen)
    {
        enable = enable && isDragging();
        isCursorVisibleUntilOffscreen = keepCursorVisibleUntilOffscreen;

        if (enable != isUnboundedMouseModeOn)
        {
            if ((! enable) && ((! isCursorVisibleUntilOffscreen) || ! unboundedMouseOffset.isOrigin()))
            {
                // when released, return the mouse to within the component's bounds
                if (auto* current = getComponentUnderMouse())
                    setScreenPosition (current->getScreenBounds().toFloat()
                                              .getConstrainedPoint (SH::unscaledScreenPosToScaled (lastPointerState.position)));
            }

            isUnboundedMouseModeOn = enable;
            unboundedMouseOffset = {};

            revealCursor (true);
        }
    }

    void handleUnboundedDrag (Component& current)
    {
        auto componentScreenBounds = SH::scaledScreenPosToUnscaled (current.getParentMonitorArea()
                                                                           .reduced (2, 2)
                                                                           .toFloat());

        if (! componentScreenBounds.contains (lastPointerState.position))
        {
            auto componentCentre = current.getScreenBounds().toFloat().getCentre();
            unboundedMouseOffset += (lastPointerState.position - SH::scaledScreenPosToUnscaled (componentCentre));
            setScreenPosition (componentCentre);
        }
        else if (isCursorVisibleUntilOffscreen
                 && (! unboundedMouseOffset.isOrigin())
                 && componentScreenBounds.contains (lastPointerState.position + unboundedMouseOffset))
        {
            MouseInputSource::setRawMousePosition (lastPointerState.position + unboundedMouseOffset);
            unboundedMouseOffset = {};
        }
    }

    //==============================================================================
    void showMouseCursor (MouseCursor cursor, bool forcedUpdate)
    {
        if (isUnboundedMouseModeOn && ((! unboundedMouseOffset.isOrigin()) || ! isCursorVisibleUntilOffscreen))
        {
            cursor = MouseCursor::NoCursor;
            forcedUpdate = true;
        }

        if (forcedUpdate || cursor.getHandle() != currentCursorHandle)
        {
            currentCursorHandle = cursor.getHandle();
            cursor.showInWindow (getPeer());
        }
    }

    void hideCursor()
    {
        showMouseCursor (MouseCursor::NoCursor, true);
    }

    void revealCursor (bool forcedUpdate)
    {
        MouseCursor mc (MouseCursor::NormalCursor);

        if (auto* current = getComponentUnderMouse())
            mc = current->getLookAndFeel().getMouseCursorFor (*current);

        showMouseCursor (mc, forcedUpdate);
    }

    //==============================================================================
    const int index;
    const MouseInputSource::InputSourceType inputType;
    Point<float> unboundedMouseOffset; // NB: these are unscaled coords
    detail::PointerState lastPointerState;
    ModifierKeys buttonState;

    bool isUnboundedMouseModeOn = false, isCursorVisibleUntilOffscreen = false;

private:
    WeakReference<Component> componentUnderMouse, lastNonInertialWheelTarget;
    ComponentPeer* lastPeer = nullptr;

    void* currentCursorHandle = nullptr;
    int mouseEventCounter = 0;

    struct RecentMouseDown
    {
        RecentMouseDown() = default;

        Point<float> position;
        Time time;
        ModifierKeys buttons;
        uint32 peerID = 0;
        bool isTouch = false;

        bool canBePartOfMultipleClickWith (const RecentMouseDown& other, int maxTimeBetweenMs) const noexcept
        {
            return time - other.time < RelativeTime::milliseconds (maxTimeBetweenMs)
                    && std::abs (position.x - other.position.x) < (float) getPositionToleranceForInputType()
                    && std::abs (position.y - other.position.y) < (float) getPositionToleranceForInputType()
                    && buttons == other.buttons
                    && peerID == other.peerID;
        }

        int getPositionToleranceForInputType() const noexcept    { return isTouch ? 25 : 8;  }
    };

    RecentMouseDown mouseDowns[4];
    Time lastTime;
    bool movedSignificantly = false;

    void registerMouseDown (Point<float> screenPos, Time time, Component& component,
                            const ModifierKeys modifiers, bool isTouchSource) noexcept
    {
        for (int i = numElementsInArray (mouseDowns); --i > 0;)
            mouseDowns[i] = mouseDowns[i - 1];

        mouseDowns[0].position = screenPos;
        mouseDowns[0].time = time;
        mouseDowns[0].buttons = modifiers.withOnlyMouseButtons();
        mouseDowns[0].isTouch = isTouchSource;

        if (auto* peer = component.getPeer())
            mouseDowns[0].peerID = peer->getUniqueID();
        else
            mouseDowns[0].peerID = 0;

        movedSignificantly = false;
        lastNonInertialWheelTarget = nullptr;
    }

    void registerMouseDrag (Point<float> screenPos) noexcept
    {
        movedSignificantly = movedSignificantly || mouseDowns[0].position.getDistanceFrom (screenPos) >= 4;
    }

    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MouseInputSourceImpl)
};

} // namespace juce::detail
